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Spartan: Total Warrior : ウィキペディア英語版
Spartan: Total Warrior

| genre = Action, hack and slash
| modes = Single-player
| platforms = PlayStation 2, GameCube, Xbox
}}
''Spartan: Total Warrior'' is a hack and slash video game developed by Creative Assembly and published by Sega for PlayStation 2, Xbox and GameCube. Released in Europe and North America in October, it is a spin-off of the ''Total War'' series.
The plot revolves around a Spartan warrior, secretly guided by the god Ares, as he fights alongside his Greek allies against the invading Roman Empire. While the ''Total War'' series traditionally focuses upon real historical scenarios, the plot of ''Spartan: Total Warrior'' is fictional, involving figures from both Greek and Roman mythology, and featuring many ahistorical elements (the most obvious being the Roman Empire and the Spartan state did not exist at the same time in history). It is also the only installment in the series to have been released for video game consoles rather than PCs or Macs. It was the first ''Total War'' game published by Sega, who had purchased Creative Assembly earlier in 2005.
''Spartan'' received a mixed to positive reception. Although some reviewers found the game to be a glorified button-masher, and criticized the combat as repetitive, others praised the game engine and the scope of the battles.
==Gameplay==
''Spartan Total Warrior'' is a hack and slash game wherein the player is able to use two main types of attack; a simple attack which damages one enemy, and a radial attack which damages multiple enemies. The simple attack is fast and causes more damage; the radial attack is slower, but damages multiple enemies moderately. One button is used to initiate the single attack, and a different button to initiate the radial attack. However, each attack can be modified in certain ways; for example, rather than using the character's weapon, the player can initiate either an individual or a radial attack using their shield, their bow or their magic power.
As the player progresses through the game, new weapons are unlocked, each of which comes with its specific advantages. The player begins with a sword and shield, and a basic bow. The first new weapon is the Blades of Athena, dual swords which are considerably faster than the single sword. Later in the game, the shield is upgraded to the Shield of Medusa, and bow to the Bow of Power. The player can also unlock completely new weaponry; a war hammer named Death-Biter, and a spear named the Spear of Achilles. The Death Biter is very strong, but slow, whilst the Spear has a long reach and deals moderate damage, but combos are difficult to execute. The player character also grows in strength as the game progresses. At the end of each level, he is awarded tokens which he can use to increase his damage, health and magic.
Magic in the game is in the form of "Power of the Gods." When the player's magic tank is full, the player can use single or radial magic attacks, with each weapon having a specific magical power linked to its single and radial attack. For example, the Shield of Medusa radial magic attack turns all on-screen enemies to stone for a short period of time, whilst the Blades of Athena individual magic attack causes a single enemy to explode. Another important feature of the game is when the character lands a certain amount of attacks, a rage meter fills, which, when full, can be used to unleash powerful attacks. Again, each weapon has its own specific rage attack, and the player has a choice between an individual rage attack or a radial rage attack. The player also has a bow and arrow, which can fire single arrows or multiple arrows. The bow can be combined with both the Power of the Gods and the rage ability to produce powerful individual and radial attacks.
Combat tends to focus on large battles with multiple combatants. The player will often take on large numbers of enemies at once, sometimes with AI allies, sometimes alone. In the midst of battle, a small flash is placed on an attacking enemy's weapon to indicate the danger of an impending strike. Care must be taken to block incoming attacks in between offensive blows, hence the player must balance offence and defense to avoid taking damage. The player's shield can also be used to shove enemies back (again, the player has the option to shove back a single enemy a good distance, or perform a radial shove, pushing a group of enemies back a small distance). This allows the player to interrupt an enemy's block, or to shove enemies off ledges. Shield attacks are especially important for fighting enemies who themselves have shields, as shield attacks can knock them off balance briefly, leaving them open to attack.〔 When an enemy has been knocked to the ground, the player can perform a one hit finishing move, which differs with each weapon. Using these finishing moves in succession fills the rage bar much quicker than landing successful attacks on standing enemies.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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